We are a small indie game studio on the island of Gotland, creating games rooted in history, strategy, and the stories of the Baltic.
About Us
Apparaten Games is an indie game studio based on the island of Gotland, Sweden — a place steeped in Viking history, medieval trading culture, and dramatic Baltic landscapes. We draw directly from the history and geography around us to create games that feel authentic and alive.
Founded with a passion for meaningful game experiences, we believe the best strategy games emerge when deep systems meet rich worlds. Our team combines decades of experience in software development, art direction, and game design to build something we ourselves want to play.
From our studio on an island that once served as the crossroads of northern European trade, we are building games that celebrate history, reward clever thinking, and bring players together.
Our games are inspired by real places, events, and cultures. Gotland's rich past is our creative foundation.
We prioritise meaningful systems and emergent gameplay over superficial spectacle. Every mechanic should matter.
We develop openly, listen to our players, and believe the best games are shaped together with the people who play them.
Our Game
A browser-based multiplayer strategy game set on medieval Gotland. Build your estate, forge alliances, and fight for control of the island's 92 parishes.
Medieval strategy. Real history. One island.
In Development • AlphaSet on historically accurate Gotland, Battle for Visby lets you manage a medieval estate — harvesting resources, training armies, trading at Visby's market, and choosing between the old Aesir faith and Christianity. Every decision shapes your path to power.
The Team
A small team with big ambitions, working from Gotland to bring history to life through games.
CEO & CTO
With many years of experience leading development teams for large organisations, Christoffer brings deep technical expertise and a lifelong passion for games and game development. He architects the systems, writes the code, and makes sure the trains run on time — both on the server and across medieval Gotland.
Lead Artist
Camilla is a multidisciplinary artist with many years of experience teaching art, game design, and animation. Her eye for visual storytelling and her understanding of how art serves gameplay brings warmth and character to every pixel.
Get in Touch
Whether you’re interested in the game, have feedback, or just want to chat about medieval Gotland — drop us a line.
✉ christoffer@christoffersodergren.se