Indie Studio • Gotland, Sweden

Apparaten GamesCrafting Worlds Worth Fighting For

We are a small indie game studio on the island of Gotland, creating games rooted in history, strategy, and the stories of the Baltic.

Our Game Meet the Team

About Us

Games from the Heart of the Baltic

Apparaten Games is an indie game studio based on the island of Gotland, Sweden — a place steeped in Viking history, medieval trading culture, and dramatic Baltic landscapes. We draw directly from the history and geography around us to create games that feel authentic and alive.

Founded with a passion for meaningful game experiences, we believe the best strategy games emerge when deep systems meet rich worlds. Our team combines decades of experience in software development, art direction, and game design to build something we ourselves want to play.

From our studio on an island that once served as the crossroads of northern European trade, we are building games that celebrate history, reward clever thinking, and bring players together.

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Rooted in History

Our games are inspired by real places, events, and cultures. Gotland's rich past is our creative foundation.

Depth Over Flash

We prioritise meaningful systems and emergent gameplay over superficial spectacle. Every mechanic should matter.

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Community First

We develop openly, listen to our players, and believe the best games are shaped together with the people who play them.


Battle for Visby

A browser-based multiplayer strategy game set on medieval Gotland. Build your estate, forge alliances, and fight for control of the island's 92 parishes.

Battle for Visby

Medieval strategy. Real history. One island.

In Development • Alpha

Set on historically accurate Gotland, Battle for Visby lets you manage a medieval estate — harvesting resources, training armies, trading at Visby's market, and choosing between the old Aesir faith and Christianity. Every decision shapes your path to power.

  • Real-time resource management and building
  • PvP combat with army movement across the island
  • Trade caravans, market economy, and outposts
  • Religious paths with unique perks and rituals
  • Parish alliances and cooperative governance
  • A living map of Gotland with 92 hand-drawn parishes
⚔ Play the Alpha

The Team

Who We Are

A small team with big ambitions, working from Gotland to bring history to life through games.

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Christoffer Södergren

CEO & CTO

With many years of experience leading development teams for large organisations, Christoffer brings deep technical expertise and a lifelong passion for games and game development. He architects the systems, writes the code, and makes sure the trains run on time — both on the server and across medieval Gotland.

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Camilla von Paykull

Lead Artist

Camilla is a multidisciplinary artist with many years of experience teaching art, game design, and animation. Her eye for visual storytelling and her understanding of how art serves gameplay brings warmth and character to every pixel.

Get in Touch

Say Hello

We’d Love to Hear from You

Whether you’re interested in the game, have feedback, or just want to chat about medieval Gotland — drop us a line.

✉ christoffer@christoffersodergren.se